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Can a prototypical process involving literature reviews,
interviews, questionnaires, design charrettes, and advanced
computer visualization tools, be applied to create golf facilities
valid to the subjects involved in the process? The research
attempts to create a prototypical process by exploring and applying
various research schemes that attempts to solve a selected design
issue. Thus, the issue selected: How can the golf course be
designed to attract, accommodate, and educate today's youth? The
research focused on using data collection methods inclusive to:
literature reviews, interviews, questionnaires, and design
charrettes. As an addendum to this prototypical process, these
methods of data collection were validated through computer
visualization. The preceding methods, along with the basic ideals
of youths in golf, were the main focus in researching golf course
design catered to the youth. The results of this research could
potentially serve as an addendum to junior golf development, and
also act as a resource for future designers, by assisting to
acquire user needs and demands for buildings, interiors,
landscapes, and products all over the world.
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